poe returning projectiles. There has been one thing added that is. poe returning projectiles

 
 There has been one thing added that ispoe returning projectiles  This is not even factoring in its utility for map clear and QOL

All projectiles also. Last league I really wanted to try out this mechanic but I wasn’t able to afford the nimis ring. 5% increased Projectile Speed This is a Support Gem. 18. Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. 22 that focuses on speed, explosion, and survivability. We've had "attack projectiles return" since forsaken masters, and in descent races even before that. 60 sec Critical Strike Chance. So much good stuff Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). Caught projectiles spiral outwards when you use Whirling Blades and do not return. 6. Ice Spear is a cold spell that fires projectiles in sequence. Corrupting Fever Champion is a top-tier map blasting build in POE 3. Obvious enough, "projectile attack damage" versus "projectile damage. " Unless I am misunderstanding, at which point I wasted a fair amount of early league currency, Frost Blades projectiles should fly out to max proj range, then return even if they hit nothing. Venom Gyre has the actual good version of return that is shared by Reach of the Council where it doesn't require hitting a target and the projectiles just return unconditionally. Throws a copy of your weapon as a projectile at enemies. We chose to use Whirling Blades because its super fast and feels amazing! Because you can’t jump ledges with it, you’re using up your last socket on a Leap Slam here. Bulk Divine Orbs. In addition, it increases your Dexterity by 36, but the real value is. It causes projectiles to return and pierce all targets while returning. Cost & Reservation Multiplier: 150%. 19 Raider POE Currency One of the best Trap builds in Path of Exile 3. Missing the boss. The Fireball projectiles trigger and randomly fly outwards. EK / eye of winter return not working fully was predictable based on galvanic arrow testing with reach of the council. Projectiles from Supported Skills Return to you. 487 or about 4. ; Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support. 0 Then head over to our Discord and select the Path of Exile role in #roles to stay up to date with our content development. This thread has been automatically archived. 00% Requires Level 28 Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. if you have it linked to two skills Frenzy>Ice shot> Manaforged arrows (just using frenzy/ice shot as examples) it'll cast in order: Frenzy then next trigger casts Ice Shot. 5 million and change - unless some new tech is found to further increase it. -Can catch up to 30 Returning Projectiles. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. Projectiles Pierce > Fork > Split > Chain according to mark. That's what I get for thinking about this at 4am. Corrupted Yes. 38=5. Projectiles from Supported Skills Return to you. Once we switch to Lightning Arrow and have returning projectiles, Far Shot becomes even better, as the returning projectiles inherit the initial travel distance and therefore always hit with the maximum 60% damage multiplier. It makes your projectiles return to you after their flight, but it makes them go in random directions too. I don't see how I can fit in returning proj! I can take out spellblade, but with double-dipping from EB it's pretty big damage boost. Projectiles are entities which are produced by a spell. Fork has third priority for projectile behaviors, preceded by #1 Split, #2 pierce, and followed by #4 chain and #5 return. DodgyThingy • 4 yr. Returning projectiles that were created at the same time still share a collision list for returning, they just have a separate list for their first portion and the return. If you don’t have the first three and when your projectile hits an enemy it will return to you. Jul 27, 2011 - Sept 30, 2018. It reminds me a bit of the Charged Bolts skill from Diablo 2, although it has a very different mechanic. +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile DamageIn some cases, projectiles may return to their point of origin, such as volcanic fissures or summoned entities, rather than directly back to the player. Wiki wiki. 21 Best Maps To Farm - Top 10+ Maps To Favorite in Path of Exile Crucible League. As for PoBs, you can start with Tatiantel2's PoBs for the totem variant. Projectiles have 60% chance to Return to you from final Target: Alternate Quality 2: Supported Skills have 10% increased Projectile Speed Supported Skills deal 10% increased Projectile Damage: Feeding Frenzy Support: Default: Feeding Frenzy base Duration is 1 second: Alternate Quality 1: Minions from Supported Skills recover 1% of. Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. "Projectiles from supported skills deal less damage" Sounds the same to. Visualize this though, you need 1 pierce to go through your main target, then it’s another target. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. Spectral Shield Throw Attack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Attack Time: 0. It gives - 15% increased Projectile Speed. Newe barrage support gem gives at lvl 20: +3 projectiles fired in sequence, at 38% damage efficiency, with slightly longer total attack time. Cast Time: 1. 00% Effectiveness of Added Damage: 110% Requires. The Strike Skills target 1-2 additional nearby Enemy mod allows us to hit with both our melee strike and projectiles. I would never assume more than 10% on anything relevant. Payment: Visa, PayPal, Skrill, Cryptocurrencies. Yes but you get returning proj support, which should still be ok for clear, you generally didnt need the full dmg of the return proj Reply. Return: By default with for example Returning Projectiles only primary arrow will return. Some people on ninja with nimis have farshot, others don't. Returning Projectiles Support Supports projectile skills. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. A place to talk about POE builds, mechanics and interactions. 3) x 0. Simplified projectile returning. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Returning projectiles does not work with frost blades. Enemies can be hit by multiple arrows from the same. The mode, introduced as the main theme of the 3. Level: 1–20. Buy PoE Currency Cheap. Supports projectile skills. So your projectiles won't return until they're done doing all of those, upto however many of them you've got. In Path oF Exile (PoE), the Molten Strike is a mechanically interesting skill that can have good damage scaling. 50 % of physical converts to lightning damage, so your lightning dmg is 500. If you used it with Split Arrow, for example, it. This is a major damage and quality of life improvement. POB: build concept is not originally from me (Please see AZsrr Youtube channel). This means that if you had split, pierce, fork, chain, and return supporting the same skill, it would first split from the first target toward. So it won't happen until all that projectile's ability to pierce, fork, chain, or split have been used up (in that order, I think - split might come before chain, but I don't think players can get splitting projectiles currently so it's been a while since that mattered and I had to. As for PoBs, you can start with Tatiantel2's PoBs for the totem variant. This means that on. The projectiles reach their end destination or collide with terrain and come back to you due to Nimis. 5m dps. 5 or. my understanding is that the snipers mark projectiles will return to the marked target, but they are not able to shotgun, so at most one returning snipers mark projectile per batch will hit the target. 5% increased Projectile Speed This is a Support Gem. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. AoE breakpoints : The base radius of the skill is 18. PoE Returning Projectiles Support. Scourge Arrow Attack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (30-40)% of base Effectiveness of Added Damage: (30-40)% Requires Level 28 Channel to infuse an arrow with chaos, gaining stages while it is held. Attack Projectiles Return to you from final Target. The only thing that could justify nimis in this particular case is the mark so amount of returning projectiles will be bigger than initial shot was, so might be not that stupid. Effectiveness of Added Damage: 240%. That’s the order. The Projectiles do return edit: tested after league launch. Returning Projectiles Support Supports projectile skills. Cost: 8–20 Mana. 1. With hydrosphere from my understanding, extra projectiles can chain back through it introducing a shotgun effect. 21 Simplified projectile returning. 70 sec Critical Strike Chance: 5. Requires Level 38. Server: PC, Xbox, PS. Had to make a quick video with the new returning projectiles support,The anomalous version provides a 20% chance for an additional return. Pierce is a behaviour of projectiles that enables them to pass through targets they hit, continuing along their original trajectory. The order of operations for projectiles: Pierce --> Fork --> Split --> Chain --> Return. One gem catches my attention is the Returning Projectiles Support. It is unlocked by anointing an Amulet or a Blight Unique item with oils that have different effects on the speed of the projectiles. 00% Requires Level 28 A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. So i guess it would be difficult to maximize the dmg. The addition of this support gem opens up exciting possibilities for unique and powerful builds. The last project's main goal this league was to put as many projectiles in the air at once as possible. In 3. Returning is the "last" in the list of possible projectile behaviours when hitting a target. Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. Some gameplay situations become very difficult without the. The theory is that if we hit the snipers marked enemy with the single projectile, all the split projectiles will return back to the main target for a lot of single target damage. Therefore the way Nimis worked last league allowed the returning split projectiles to. 00% Requires Level 28 Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. Will the change of its wording also change the effect to stop working with ball lighting? Other return effects do not work with ball lightning. The reduced projectile speed on amulets is not as big of a deal as it seems, because for rolling magma projectile speed also impacts the time between bounces. 5% increased Projectile Damage This. This means it fires 4 Projectiles per second. Edit: my bad, it also shows without pierce later on, but only 2 hits. Vaal Molten strike does but Vengeance Cascade doesn't work with it in testing. The "from final Target" part made me worried that perhaps the projectile had to hit something to return to you (as. The projectile fades quickly, reducing damage and freezing chance until it dissipates. For some builds, projectiles being able to pierce can be a drawback. This support makes projectiles return to you, getting double hits on enemies, and gives you. The Divergent quality grants +1 Chain, which further increases your clear. 22] Returning Projectiles Scourge Arrow Build | Deadeye |. On the way back set of fired projectiles still have the limitation of hitting the target once. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Once it's hit one target, a regular projectile cannot hit the same target again. vengeant cascade is op in the current state. Item Limit Radius Stats; Volley Fire Volley Fire Viridian Jewel Limited to: 1 Radius: Medium (7-10)% increased Projectile Damage With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks Lioneye's men stood at the walls, eyeing the savages that walked the beach below. So for a skill like Lightning Arrow, it's already decent, potentially very good. 5% increased Projectile Damage This is a Support Gem. Explosive Arrow will only stick to the final target and not all targets, if the projectiles returns to you then it will not explode on any targets. combined with irongip and projectile passives = 500 x 2,04 = 1020 projecile lightning dmg. nerdler33 • 11 days ago. Chaos Orbs. Returning projectiles account for over a third of our total damage. This calculator complements PoB to help users estimate their true single target DPS against. Volley's stats are basically the same as LMP, just with the difference being that it creates alternate spawning points for some of the projectiles. Requires a Melee Weapon. Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. You can get 30% on Quiver implict and 20% on default quality on Scourge Arrow and then 10% on default quality on Returning Projectiles, alternatively 8% on tattoos. Venom GyreAttack, Projectile, ChaosLevel: (1-20)Cost: (5-7) ManaAttack Speed: 120% of baseAttack Damage: (125-165)% of baseEffectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. Flamewood Support Support, Totem, Spell, AoE, Fire, Projectile, Trigger Icon: f Level: (1-20) Cost & Reservation Multiplier: 140% Cooldown Time: 1. 21 because the mechanics of returning projectiles were changed and are now working for pretty much any type of projectile which represents a 20-40% dmg buff. When Kinetic Blast projectiles return to you they trigger their. Mark said "with no AoE increase" because increasing AoE radius allows projectiles to travel further than 20 units. Attack Damage: 125–165% of base. Please ensure that you are following rule 3: Build posts must include a PoB - If you are posting a build you must include, either in the post or the comments, a Path for the build as well as (at the very least) a short explanation of the build. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. ex main arrow flies 100 units, then forked. 0: Tornado Shot's base damage has been increased by a flat 10% at all levels. PoE Planner - Updated Passive Trees for 3. Perhaps even more exciting than this new mode is the news that The Forbidden Sanctum is returning in PoE 3. Projectiles from Supported Skills have 20% chance to Return to you an additional Time. AT ALL with all spells / projectile skills tested, the projectiles never return to me, they either hit a wall or something even on pretty open maps I. 00 seconds Base secondary. Also since the projectiles need to hit something and fail to pierce/fork/chain its completly unreliable to use. *edit: other small difference, LMP's 20q is 10% inc attack and cast speed, volley's is 20% inc proj damage. ↖ Implications for Projectile Builds1. Rains: Rain of Arrows, Artillery Ballista, Blast Rain, Toxic Rain. " Thanks for correcting my noob moment of 2016. You see, the. Skill functions and interactions. l don't believe there are arrow skills that explode at the end of travel like. That 5th support link was probably at least 25% more damage, so realistically you’re losing 1. You can test this quite easily on an area that has 2 bosses by having lmp. Server: PC, Xbox, PS. if you stand near a boss, that results in all the returning AoE Fireballs to overlap on the same target (Shotgunning). It does not grant a bonus to your. Supports projectile skills. New: Attack, Projectile, Chaos, Duration; Old: Attack, Projectile, Chaos; Show Differences Hide Differences. 12% increased AoE gives the skill a radius of 19, 24% increased AoE gives a radius of 20, and 37% increased AoE. The "well, akshually" answer here is that increasing the number of projectiles for LA does increase your single target damage, but only under certain specific conditions. Additionally, with the change to vengeant cascade, we now get every secondary projectile to overlap for just an annoint, which results in 975% more damage for splitting steel (with. I chose this Lightning Trap skill because it works well with the new Returning Projectiles Support. What you lose (in general, some apply to single target): damage as returning projectiles may not hit anything (enemy is in different place) chain/fork because of reason 1) Ailment effect - less damage = less shock effect. . Cost & Reservation Multiplier: 140% Requires Level 31 Supports projectile spells you cast yourself. HFT builds seem to not be too socket starved, and I. Attack Projectiles Return to you from final Target. 00%. After traveling a short distance the projectiles enter a second form. Also the Whirling Blades part has projectiles do not return which is higher priority, not that it would even be huge if it did because again return from target is trash. Open menu Open navigation Go to Reddit Home. 0. Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets. The LGs predominantly use a spell projectile that deals lightning damage which can be made to return utilizing Pierce and Anomalous Faster Projectiles Support. The projectile returns to the original firer. Additional projectiles will reduce the time between each. For example, if you use a level 21 Split Arrow without Fury Valve, you will shoot 9 projectiles at a pack. Base duration is 12. Roughly 3,5x-4,5x Splinters to give a range. These attacks have a small randomised. 21 Best Starter Builds Guide - Top 5 Best Starter Builds For Path of Exile Crucible League; PoE 3. The addition of this support gem opens up exciting possibilities for unique and powerful builds. 50 sec Can Store 1 Use(s) Cast Time: 0. Most of the blades projectiles just dissappears instead of returning. Returning Projectiles Support. Projectile mechanics can interact in counterintuitive ways. ex Elemental Hit)? Will Return count as in the 150. 3+ arrows. Projectile attack skill gems linked to this support gem deal more physical damage and physical and chaos damage over time, but suffer an attack speed reduction. Artillery BallistaReturning Projectiles Support, Returning Projectiles Support . Vaal Venom Gyre is a claw/dagger attack skill that does not deal damage directly, but instead temporarily increases your maximum number of Venom Gyre Venom Gyre Attack, Projectile, Chaos, Duration Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (125-165)% of base Effectiveness of Added Damage: (125. Nimis Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles. Vicious Projectiles is a support gem. Last bumped on Jun 1, 2022, 10:33:25 AM. with slower projectiles it took 7. 3 M views) takes a ride into the necromancy! 2 legs, 6 legs, 8 legs, it does not matter. ) Path of Exile 2 at Gamescom! (With Fan Meetup)Cremation Spell, AoE, Fire, Duration, Projectile Level: (1-20) Cost: (11-20) Mana Cast Time: 0. Returning Projectiles have 150% increased Speed; Anoint recipe: Verdant Oil + Indigo Oil + Opalescent Oil. Raine_Live. Can Store 1 Use. From my testing this only applies to the outgoing projectiles, which split off in different directions, then reorient back toward the player at the end of those trajectories. Now all effects that cause projectiles to return do so in any case that. 10. If the projectile does not hit an enemy while it has a remaining chain, it will not return. behind eyes gaming had video on this yesterday, you can check the example on exarch. 5% increased Projectile Speed This is a Support Gem. Supports projectile skills. 0Then head over to our Discord and select the Path of Exile role in #roles to stay up to date with our content development. 21 because the mechanics of returning projectiles were changed and are now working for pretty much any type of projectile which represents a. Enemies can. Anomalous Returning Projectiles Support, Returning Projectiles Support. 22, Lightning Trap Saboteur. 65 sec Critical Strike Chance: 5. Not worth a gem slot. Chain Support Supports projectile skills, and any other skills that chain. This is not even factoring in its utility for map clear and QOL. 21. On it's face that reads as a base double damage multiplier on your primary projectile provided it goes through the target via any projectile behavior and. 4. Some quick calculations: If RP support gem doesn't scale and stays at 70% less dmg for returning proj, and you give up one 30% more dmg support for RP: (1 + 0. In most cases, yes. 22 Ancestor League New & Updated Gems including Skills, and Supports like Spellblade, Returning Projectiles, Sadism & More. Requires a Dagger or Claw. The best you could do is shoot something like 5 projectiles and have a chance to. Lightning Trap Trap, Critical, Spell, Projectile, Lightning. Certain skills, like Molten Burst, may exhibit slight visual anomalies, where the projectile animation is fired twice when Vengeant Cascade is allocated. In the case of Ball Lightning which has a lifetime, you'll need to get some projectile speed to notice it return when firing into the void. Supporting a multi-projectile skill with return mechanics at most allows only one hit on the outgoing projectiles and one hit on the incoming projectiles, per skill usage, unless the projectiles are fired sequentially. After a second or two of machinegun ice projectiles everywhere, we loot and resume running around with ice projectiles flying. Projectiles from Supported Skills Pierce all Targets while Returning. for. You can get +3 pierce from the tree for a few nodes. Shattering especially, since all the projectiles AOE can shotgun so with good. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Attack, Projectile, Chaos, Duration. With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. You can chain off hydrosphere placed at a distance to guarantee far shot bonus damage (60% more. The projectiles return to the source. Shrapnel BallistaAttack, Projectile, Totem, Physical, BowLevel: (1-20)Cost: (5-11) ManaAttack Speed: 50% of baseAttack Damage: (38-44)% of baseEffectiveness of Added Damage: (38-44)%Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Vaal Venom Gyre can be obtained by vaaling the gem. I believe the same happens with chain, but in a different way. Skills gems that create projectiles usually have the Projectile or Bow gem tag. 22) Deadeye Guide Manni's Tornado Shot Deadeye Build Guide (PoE Trial. But as self cast the returning projectiles track me as I move (and I keep moving bc I'm squishy at the moment) so the hit rate on return isn't 100%. 22, they moved the old VC into a gem, Return Projectile Support (RPS) and nerf the damage. Chris' post: All projectiles now behave like arrows. Wow, PoE community, have a second look at Tasalio's Sign! Posted by BearCares on Feb 9, 2018,. Spark works well with it because of it's movement pattern: those forked projectiles can return and cause delayed shotguns or hit targets that were missed. Anomalous Faster Projectiles Support. Projectiles from Supported Skills Pierce all Targets while Returning. Now converts 60% of physical damage to chaos damage (from 50%). Return has fourth priority for projectile behaviors, preceded by pierce, fork and chain. In comparison, Freezing Pulse still has 4 additional. Basically two viable options are slow projectiles with almost melee-range EoW using some kind of explosions for clear, or fast projectiles that ricochet (Deadeye ascendancy/Ulaman's Gaze Searching Eye jewel). 22. Yes and no. Projectiles from Supported Skills Fork. PoE Returning Projectiles Support Returning Projectiles Support is a new Dexterity Support Gem. Vengeant Cascade is a notable passive skill that increases projectile speed and makes attack projectiles return. Flame Wall adds fire damage to projectiles that pass through it. The secondary projectiles now fade over time, similar to Freezing Pulse, but without the gradual damage drop-off. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased. 5% increased projectile Speed Projectiles have 3% chance to Return to you from final Target Supported Skills deal 0. 00% Effectiveness of Added. Magma projectiles: On a successful hit Molten Strike will launch a number of projectiles a variable distance in different directions before each lands simultaneously, hitting in a circular area around each projectile. 38 multiplier) -: 20% more attack time (x0. 31. +++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++ The leading and most successful guardian-minion-build (1. If a projectile lasts for an explicit duration like. This build only has about 4k health, but I stacked a lot of defenses to reduce Glass Cannon. Effectiveness of Added Damage: (125-165)% Requires Level 12 Fires a returning projectile that can be caught. ago. Boom! Doubled hits. To get decent clear you need to use GMP and swap it to a Slower Proj for single target, or use GMP with Pinpoint support. 1Skill functions and interactions. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. . 8. Defense. That seems like way too much power to give on an anointment when for spells you would need to acquire an uber pinnacle boss drop for the same effect (and for it not. 22) Deadeye Guide Manni's Tornado Shot Deadeye Build Guide (PoE Trial. Visualization of unit distance in Path of Exile by u/rkiga found here. Its possible that deadeye node that chains on ground hit would fall under the same conditions. MORE SPEED :D Tattoos: +1 projectile, 8% flask effect, flask effect duration, movement speed. The arrows impact the ground in a line,. 40% of the attack time is spent winding up, and the remaining 60% of the attack time is distributed equally between each fired projectile. 0. Only one return projectile from Lightning Trap can hit. Anomalous Returning Projectiles Support is a new Dexterity Support Gem. There has been one thing added that is. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. Now the projectile will return, and could still make use of the remaining chain if it hits an enemy during that return. wording is the same as for other returning projectiles: Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you Projectiles are fired in random directions Vengeant Cascade Notable Passive SkillAssuming 50% less damage for returning projectiles, that'd still be a 50% more damage support gem IF all returning projectiles hit. The returning projectiles also fly past our character and can hit enemies behind us,. Whereas in an open area like Sirus arena, the projectile returns in a short time. Could also be an interesting question for that new unique that makes projectiles return. Hey guys, returning projectiles cast on crit ice spear occultist build is here. Added a new Dexterity/Strength Support Gem - Sadism: Supports any skill that hits enemies, causing Damaging Ailments inflicted by them to deal damage faster, but causes the inflicted. Anomalous Returning Projectiles Support Anomalous Returning Projectiles Support is a new Dexterity Support Gem. (2-75) to (3-113) Added Cold. Projectiles from Supported Skills Return to you from final. So how good is returning projectiles? Help Saw some people already theory crafting it being "at least okay?" before league start. Skill gem; Artillery Ballista Artillery Ballista Attack, Totem, AoE, Fire, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Speed: 50% of base Attack Damage: (44-57)% of base Effectiveness of Added Damage: (44-57)% Requires Level 28 Summons a ballista totem that propels a sequence of fiery arrows into the air. The theory is that if we hit the snipers marked enemy with the single projectile, all the split projectiles will return back to the main target for a lot of single target damage. Split projectiles from Sniper's Mark doesn't return now (undocumented and crucial change). So 26% of main skills have projectile tag vs 50% of builds having projectile tag. So your projectiles won't return until they're done doing all. staudd Cockareel • 11 days ago. This is a 30% more damage support gem at level 1, 0 quality for projectile skills that can return. Im pretty sure the gem does not extend the duration of the projectile, so it runs out before it can return. Some quick calculations: If RP support gem doesn't scale and stays at 70% less dmg for returning proj, and you give up one 30% more dmg support for RP: (1 + 0. Vaal Venom Gyre is a Vaal skill gem. This time it’s my league start in POE 3. It has fourth priority for projectile behaviors,. With sniper's mark splitted projectiles will also return. If the return projectiles from this ring work the same way it could be insanely strong. Spark Spell, Projectile, Duration, Lightning Level: (1-20) Cost: (5-21) Mana Cast Time: 0. At the time, Nimis is basically the same thing but on an item. Split projectiles (5) go out at 65% but don't hit, return at 32. I count about 50% of builds on poe ninja using a projectile tag skill. reply. Full passive skill tree and gem link breakdown for our Spectral Throw Champion build, updated for Ultimatum 3. . Returning Projectiles Support; Increased Critical Damage Support (Inspiration Support for a 6-Link) Critical Damage can be replaced by Increased Critical Strikes Support if our Bow has less than 6% base Crit Chance. Anomalous Returning Projectiles Support - Makes projectiles return to you at the end of their flight, hitting all enemies on their way back to your; Anomalous Mirage Archer Support - Summons a ghostly archer on hit that attacks autonomously for a short duration. + (30–50) to Dexterity. Forking Salvo. It was inspired by popular skills like Nemesis and Vention Cascade, which had similar effects. If a projectile lasts for an explicit duration like Spark. After the nerf to Vengeant Cascade, Return Projectiles Support was born. In other words, the secondary projectiles will have a shorter range by default, but can be increased by increasing the skill's Projectile Speed. The Return Projectile Support is a game-changing support gem that allows projectiles to return to the player after traveling a certain distance. 21. Contents. 22:- The 11 Searing Bond Build (eirikeiken)Nimis. Numbers will look weaker than the build realistically performs. Buy PoE Currency Cheap. Lightning Strike is the primary source of damage for this build. Supported Spells gain Intensity when you Cast them. 1. If that target is in the way of some of the returning projectiles then one of them can hit it but the others will not. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. Arrows will be piercing a lot with Tornado shot since I'm using drillneck (always pierce first arrow) and pierce gem/nodes for pierce on. Critical Strike Chance: 5. Rolling Magma Spell, AoE, Fire, Projectile, Chaining. Frigid Bond Support. It causes projectiles to return and pierce all targets while. It’s too early to say anything at the moment. 5m dps. staudd Cockareel • 11. Projectiles with a single pierce - The projectile can pass through a single target and hit another behind them, returning to hit the primary target a second time. Chain Support Supports projectile skills, and any other skills that chain. Greater Volley Support is a support gem that adds additional projectiles to a linked projectile gem, similar to Greater Multiple Projectiles Support (GMP). Now add in a 21 snipers mark and the. Another good possibility is Shattering Steel or Splitting steel. 22 nerf was 60% chance to return with no damage penalty, which is similar to the new gem which is 100% return but with damage penalty.